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Phantomicus

A 2024 js13kGames entry by Cody Ebberson — under 13KB of pure craft.

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Opens at js13kGames

About Phantomicus

Thoughts for next year No more adventure games Game must be playable with mouse-only or touch-only Explore new game genres or mechanics for new sources of fun Start with a known working formula for fun (Breakout, Bubble Pop, Angry Birds, Flappy Bird, etc) Leave plenty of room for UI hints, tips ("Click here to do X" tips), and UI sound effects I love js13k. As part of the js13k game development challenge, I've compiled some thoughts on the development process of Phantomicus. Keeping with the Luigi's Mansion theme, I used a remix of the title music and a cover of the game music.

Phantomicus was submitted to the js13kGames 2024 competition by Cody Ebberson. It earned competition recognition. Like every js13k entry, the entire game — code, art, and audio — fits in 13 kilobytes, a constraint that rewards focused, clever design over bulk. Poki sponsored js13k this year, and offered free game testing services.

How to Play

Armed with your Spook Siphon and a PhD in Paranormal Pest Control, ascend 13 floors to defeat the spectral infestation.

For full controls and strategy tips, open the game via the source link below — the in-game title screen displays any additional bindings. As a js13k entry, expect a focused single-mechanic experience with a clear objective.

Key Features

  • Built in under 13 kilobytes (code, art, audio)
  • Submitted to js13kGames 2024
  • Author: Cody Ebberson
  • Competition-recognised entry
  • In the past

Source & Licence

Author / Project
js13kGames
Licence
MIT
Released
2024

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