Cry in The 13th
A 2024 js13kGames entry by Diego Soria Rios — under 13KB of pure craft.
Browser game
Opens at js13kGames
About Cry in The 13th
A* Pathfinding for HTML5 Canvas Tutorial by Christer (McFunkypants) Kaitila Sprites Summer Plains by schwarnhild Sprites Enemy by BTL games Hide before the killer finds you and pray that he won't find your spot. A hide and seek game using Canvas.
Cry in The 13th was submitted to the js13kGames 2024 competition by Diego Soria Rios. It earned competition recognition. Like every js13k entry, the entire game — code, art, and audio — fits in 13 kilobytes, a constraint that rewards focused, clever design over bulk.
How to Play
Cry in The 13th uses standard browser-game controls (keyboard, mouse, or touch). Open the game via the source link below to see the in-game instructions, as controls vary per entry.
As a js13k entry, expect a focused experience built around one core mechanic. Read the title screen for the specific objective and any special inputs.
Key Features
- Built in under 13 kilobytes (code, art, audio)
- Submitted to js13kGames 2024
- Author: Diego Soria Rios
- Competition-recognised entry
Source & Licence
- Author / Project
- js13kGames
- Licence
- source-available
- Released
- 2024
ArcadeBloom is a directory. We introduce games and link to their creators. All rights belong to its author. Visit the official site to play.
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