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Backcountry

A 2019 js13kGames entry by Michał Budzyński and Stanisław Małolepszy — under 13KB of pure craft.

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Opens at js13kGames

Backcountry screenshot 1

About Backcountry

Production builds are bundled into a single `.js` file and optimized for size. Design Principles game loop and the rendering pipeline, _goodluck_ doesn't give you much more code. Your goal is to ship a game, not build an Write data-driven procedural code.

Backcountry was submitted to the js13kGames 2019 competition by Michał Budzyński and Stanisław Małolepszy. It earned competition recognition. Like every js13k entry, the entire game — code, art, and audio — fits in 13 kilobytes, a constraint that rewards focused, clever design over bulk. This should still be plenty for small and even medium-sized games.

How to Play

remove features you don't need, and hack away. typed system works well for _goodluck_ because the code is only written with the current project in mind, and you have the total control over all types used across the project.

For full controls and strategy tips, open the game via the source link below — the in-game title screen displays any additional bindings. As a js13k entry, expect a focused single-mechanic experience with a clear objective.

Key Features

  • Built in under 13 kilobytes (code, art, audio)
  • Submitted to js13kGames 2019
  • Author: Michał Budzyński and Stanisław Małolepszy
  • Competition-recognised entry
  • remove features you don't need

Source & Licence

Author / Project
js13kGames
Licence
ISC
Released
2019

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